GUIDELINES FOR FINAL SUBMISSION AND ACCEPTED PAPERS
JOURNAL PAPERS:
Please submit an electronic copy of a final manuscript at http://www.editorialmanager.com/tvcj using the submission guidelines for The Visual Computer Journal.
IMPORTANT: You should choose "Special Issue Article" as the submission type when uploading your files to this web site.
CONFERENCE PAPERS:
The manuscript must include: a list of maximum 5 keywords , an abstract of about 100 words.
The references must be complete and include all required information:
for journal papers - names and initials of all authors, year of publication, title of article, journal name, volume number, issue number, and first and last page numbers - and for books - names and initials of all authors or editors, year of publication, full title, edition, name of publisher and first place of publication.)
The manuscript should be in PDF Acrobat. Please submit an electronic copy of your final manuscript using the following Latex template Then please send us a notification at cgi08@cgi-conf.org by email.
For reaching an example template in PDF format which is created by using latex template, click here.
Please:
a) upload a single pdf file of the final paper,
b) use a single zip archive for other additional material.
Accepted Papers
Journal Papers:
| 1047 |
Adjacency-Based Culling for
Continuous Collision Detection |
Min
Tang |
| 1051 |
Efficient Product Sampling using
Hierarchical Thresholding |
Fabrice Rousselle,Luc Leblanc,Petrik Clarberg,Victor
Ostromoukhov,Pierre Poulin |
| 1089 |
Importance Sampling of Products from
Illumination and BRDF Using Spherical Radial Basis
Functions |
Chin-Chen
Chang |
| 1096 |
Real-Time Feature-Aware Video
Abstraction |
Hanli
Zhao,Xiaogang Jin,Shen Jianbing,Xiaoyang Mao |
| 1099 |
Caustics Spot Light for Rendering
Caustics |
Xinguo
Liu,Qunsheng Peng,Hujun Bao |
| 1102 |
A Virtual Painting Knife |
Naoto
Okaichi,Henry Johan,Takashi Imagire,Tomoyuki Nishita |
| 1113 |
Example-driven Animation Synthesis |
Yu-Shuen
Wang,Tong-Yee Lee |
| 1117 |
Mesh Massage - A Versatile Mesh
Optimization Framework |
Tim
Winkler,Kai Hormann,Craig Gotsman |
| 1119 |
1001 Acquisition Viewpoints -
Efficient and Versatile View-Dependent Modeling |
Mihai
Mudure,Voicu Popescu |
| 1122 |
A New Feature-Based Method for
Robust and Efficient Rigid-Body Registration of
Overlapping Point Clouds |
Cengiz
Oztireli,Cagatay Basdogan |
| 1123 |
Self Adaptive Animation based on
User Perspective |
Parag
Chaudhuri,George Papagiannakis,Nadia Magnenat-Thalmann |
| 1130 |
Efficient Reconstruction from
Non-uniform Point Sets |
Erald
Vucini,Torsten Moller,Eduard Gröller |
| 1162 |
Real-Time Modeling and Rendering of
Raining Scenes |
Wang
Changbo,Zhangye Wang,Qunsheng Peng |
| 1163 |
Sketching Freeform Meshes Using
Graph Rotation Functions |
Bin
Sheng,Enhua Wu,Hanqiu Sun |
| 1164 |
Video enhancement using reference
photographs |
Cosmin
Ancuti |
| 1170 |
Generating Vast Varieties of
Realistic Leaves with Parametric 2Gmaps L-Systems |
Alexandre Peyrat,Olivier Terraz,Stéphane Mérillou,Eric
Galin |
| 1172 |
Real-time Editing and Relighting of
Homogeneous Translucent Materials |
Ewen
Cheslack-Postava,Rui Wang,David Luebke,Qunsheng Peng,Hujun
Bao |
| 1178 |
Visibility Visualization |
Manohar Srikanth,Mathias Praxedes,Vijay Natarajan |
| 1184 |
A single-pass GPU ray casting
framework for interactive out-of-core rendering of
massive volumetric datasets |
Enrico
Gobbetti,Jose Antonio Iglesias
Guitian,Fabio Marton |
| 1210 |
Determination of Camera Parameters
for Character Motion Using Motion Area |
Ji-yong
Kwon,In-Kwon Lee |
| 1221 |
Adaptive Particles for
Incompressible Fluid Simulation |
Woosuck Hong,Donald House,John Keyser |
| 1222 |
An Improved Contrast Enhancing
Approach for Color-to-Grayscale Mappings |
Giovane Kuhn,Manuel Oliveira,Leandro Fernandes |
| 1223 |
Contextual Motion Field based
Distance For Video Analysis |
Yadong
Mu |
| 1231 |
GPU-based Point Radiation for
Interactive Volume Sculpting and Segmentation |
Hung-Li
Jason Chen,Faramarz F. Samavati,Mario Costa Sousa |
| 1235 |
A GPU-Based Light Hierarchy for
Real-Time Approximate Illumination |
Hyunwoo Ki |
| 1255 |
Perspective-aware texture analysis
and synthesis |
Weiming Dong,Ning Zhou,Jean-Claude Paul |
| 1256 |
Motion Synthesis with Decoupled
Parameterization |
DongWook Ha,JungHyun Han |
| 1257 |
Visual Creation of Inhabited 3D
Environments |
Alejandra Garcia-Rojas,Mario Gutierrez,Daniel
Thalmann |
| 1262 |
Spectral Mesh Deformation |
Guodong Rong,Yan Cao,Xiaohu Guo |
| 1264 |
Fast Collision Detection using A-Buffer |
Hanyoung Jang,JungHyun Han |
| 1271 |
Shape deformation with tunable
stiffness |
Wenwu
Yang,Jieqing Feng,Xiaogang Jin |
| 1278 |
Inversion handling for stable
deformable modeling |
Ruediger Schmedding,Matthias Teschner |
| 1283 |
3D Hair Sketching for Real Time
Dynamic & Key Frame |
Rifat
Aras,Barkin Basarankut,Tolga Capin,Bulent Ozguc |
| 1288 |
Vortex Methods for Incompressible
Flow Simulations on the GPU |
Diego
Rossinelli,Petros Koumoutsakos |
| 1292 |
3D Mosaics with Variable-Sized Tiles |
Vladimir Passos,Marcelo Walter |
| 1305 |
A virtual 3D mobile guide in the
INTERMEDIA project |
Nadia
Magnenat-Thalmann,Achille Peternier,Xavier Righetti,Mingyu
Lim,George Papagiannakis,Tasos Fragopoulos |
| 1306 |
Services Surround You: Physical-Virtual
Linkage with Contextual Bookmarks |
Niels
Henze,René Reiners,Xavier Righetti,Enrico Rukzio,Susanne
Boll,Mingyu Lim |
| 1307 |
User-centric Universal Multimedia
Access in Home Networks |
Bernhard Reiterer,Cyril Concolato,Janine Lachner,Jean
Le Feuvre,Jean-Claude Moissinac,Stefano Lenzi |
| 1308 |
System architecture for semantic
annotation and adaptation in content sharing
environments |
Saar
De Zutter,Mark Asbach,Sarah De Bruyne,Michael Unger,Mathias
Wien,Rik Van de Walle |
Conference Papers:
| 1052 |
Model Transduction with Mean-value Shape Representation |
Huai-Yu
Wu,Qing Yang,Chunhong Pan,Hong-xia Wang,Songde Ma |
| 1086 |
An Effective Error Resilient Packetization Scheme for Progressive Mesh Transmission over Unreliable Networks |
Berlin
Yang, |
| 1094 |
Intuitive Motion Retrieval with Motion Sensors |
Xiubo
Liang,Shun Zhang,Qilei Li,Nicolas Pronost,Weidong
Geng,Franck Multon |
| 1101 |
QuadN4tree: A GPU-Friendly Quadtree Leaves Neighborhood Structure |
Cristina Vasconcelos,Asla Sá,Paulo Cezar Carvalho,Marcelo
Gattass |
| 1106 |
Medial Axis Approximation with Discrete Centroidal Voronoi Diagrams On Discrete Data |
Julien
Dardenne, |
| 1125 |
Caustic Triangles on the GPU |
Laszlo
Szirmay-Kalos,Gustavo Patow, |
| 1128 |
Automatic Feature Preservation Remeshing |
Chien-Hsing
Chiang,Wei-Cheng Lin,Pai-Feng Lee,Bin-Shyan Jong,Tsong-Wuu
Lin |
| 1139 |
Reconstructing 3D Tree Models from a Few Photographs Captured from very Close Viewpoints |
Chin-Hung
Teng,Yung-Sheng Chen |
| 1140 |
TopMod3D: An Interactive Topological Mesh Modeler |
Ergun
Akleman,Vinod Srinivasan,Jianer Chen,Dave Morris,Stuart
Tett |
| 1168 |
Capturing Facial Details by Space-time Shape-from-shading |
Yung-Sheng
Lo,I-Chen Lin,Wen-Xing Zhang,Wen-Chih Tai,Shian-Jun
Chiou |
| 1179 |
High-Level Path Specification and Group Control for Virtual Characters in Interactive Virtual Environments |
Renato Silveira,Edson
Prestes,Luciana P. Nedel |
| 1188 |
Asynchronous Cloth Simulation |
Bernhard Thomaszewski,Simon Pabst,Wolfgang Strasser |
| 1189 |
Virtual repair of ancient Chinese bronze articles |
Xiao
Feng Ye,Jinhui Yu,Qunsheng Peng |
| 1193 |
Automatic Lighting Design for Motion Data |
Ke-Sen
Huang,Choi-Kuei Huang,Shi-Nine Yang |
| 1201 |
Interior Mapping - A new technique for rendering realistic buildings |
Joost
van Dongen |
| 1206 |
A Hardware Accelerated Adaptive Mesh Subdivision for Interactive Daylight Illumination |
Carles
Bosch,Gonzalo Besuievsky,Ignacio Martin |
| 1209 |
A New Distortion Minimization Approach for Image Completion based on a Large Displacement View |
Chunxiao Liu,Yingzhen Yang,Qunsheng Peng,Yanwen Guo |
| 1213 |
Gradient Space Projection |
Cem
Yuksel |
| 1216 |
Discrete Distortion of Tetrahedralized Shapes in 4D Space |
Mohammed Mostefa Mesmoudi,Leila De Floriani,Ahmed
Anber,Umberto Port |
| 1219 |
Real-time Projector Depixelation for Videos |
Kevin Kreiser,Jingyi Yu |
| 1220 |
A pose-independent method of animating scanned human bodies |
Yong
Yu,Tianlu Mao,Shihong Xia,Zhaoqi Wang |
| 1233 |
An Effcient Shadow Texture Algorithm with Shadow Maps |
Hyunwoo Ki,Taegyu Ryu,Kyoungsu Oh |
| 1237 |
A Practical Approach to Image-Guided Building Facade Abstraction |
Aniruddha Loya,Neeharika Adabala,Amitav Das,Pragyan
Mishra |
| 1238 |
Pose Space Deformation on Progressive Decimated Example Meshes |
Xian
Xiao,HockSoon Seah,Feng Tian,Ying He |
| 1252 |
Efficient Contact Modeling using Compliance Warping |
Guillaume Saupin,Christian Duriez,Stéphane Cotin,Laurent
Grisoni |
| 1259 |
Designing Transfer Functions from
Photographic Volumes for Feature Interests Rendering |
YuBo
Tao,Hai Lin,Hujun Bao |
| 1261 |
Volumetric Shell Meshing using Path
Tracing |
Kenny
Erleben |
| 1265 |
Sketching Complex Generalized Cylinder Spines |
Bartosz Fabianowski,John Dingliana |
| 1266 |
Image-space Point Cloud Rendering |
Paul
Rosenthal,Lars Linsen |
| 1270 |
Real-Time Photographic Local Tone Reproduction Using Summed-Area Tables |
Marcos
Slomp,Manuel Oliveira |
| 1272 |
Continuum Crowds with Local Control |
Marcelo Paravisi,Adriano Werli,Júlio Cézar Jacques
Júnior,Rafael Rodrigues,Cláudio Rosito Jung,Soraia
Raupp Musse |
| 1273 |
Vicinity Occlusion Maps: Enhanced depth perception of volumetric models |
Pere-Pau
Vázquez |
| 1274 |
An Adjustable Occluder Shrinking Method for Urban Environments |
Gurkan
Koldas,Veysi Isler,Rynson Lau |
| 1282 |
Drawing Good-Visibility Maps with Graphics Hardware |
Narcís
Coll,Narcis Madern,J. Antoni Sellarčs |
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